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Unigine 'Heaven' DX11 Benchmark v4.0
February 13th, 2013 - What's New-
246.7 MBUnigine_Heaven-4.0.exe
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273.1 MBUnigine_Heaven-4.0.run
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260.8 MBUnigine_Heaven-4.0.dmg
Unigine 'Heaven' DX11 Benchmark v3.0
March 8th, 2012 - What's New-
236.0 MBUnigine_Heaven-3.0.exe
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259.6 MBUnigine_Heaven-3.0.run
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250.3 MBUnigine_Heaven-3.0.zip
Unigine 'Heaven' DX11 Benchmark v2.5
March 3rd, 2011 - What's New-
228.3 MBUnigine_Heaven-2.5.exe
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235.1 MBUnigine_Heaven-2.5.run
Unigine 'Heaven' DX11 Benchmark v2.1
May 24th, 2010 - What's New-
230.2 MBUnigine_Heaven-2.1.msi
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232.2 MBUnigine_Heaven-2.1.run
Unigine 'Heaven' DX11 Benchmark v2.0
March 23rd, 2010 - What's New-
230.2 MBUnigine_Heaven-2.0.msi
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232.7 MBUnigine_Heaven-2.0.run
Unigine 'Heaven' DX11 Benchmark v1.0
October 23rd, 2009![Download Download](/uploads/1/2/6/7/126738486/431681883.jpg)
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127.8 MB2FB1DF96C65AC1CFDC185295E93DED0B
- Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
- Comprehensive use of tessellation technology
- Advanced SSAO (screen-space ambient occlusion)
- Volumetric cumulonimbus clouds generated by a physically accurate algorithm
- Dynamic sky with light scattering
- Interactive experience with fly/walk-through modes
- Benchmark mode
- .NET framework 2.0 (Windows version only, optional)
- OpenAL (included into Windows installer)
- Latest stable video drivers
- Tessellation feature REQUIRES a GPU with DirectX 11 support!
- ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
- 256 Mb of video memory
- [ATI] Alpha-testing is wrong in OpenGL
- [ATI] Depth of field works incorrectly in OpenGL
- [NVIDIA] Low color precision on 7xxx series